Ryudo Issei (
unknownrival) wrote in
crowspace2013-03-31 08:16 pm
Holy Grail War AU Meme.

The HOLY GRAIL WAR Meme
Seven Masters, magi of the present day. Seven Servants, heroes of days past. One Holy Grail, granting whomever claims it a wish. Only one team of Master and Servant may claim it. Who will it be?
For those unfamiliar with Fate/stay night or Fate/Zero, you can find a better explanation of the Holy Grail War here. (Note: The Holy Grail War in Fate/EXTRA functions in a dramatically different way, and one not followed for purposes of this meme.)
Instructions
1. Comment with your character. In the subject line, put that character's name, canon, and which role (Master, Servant, or either) you would like them to fulfill. Add other preferences if you would like. (NOTE: If your character can fill the role of Servant, I suggest you state which class(es) -- Saber, Lancer, Archer, Rider, Caster, Assassin, or Berserker -- they fall into.)
2. Reply to others' comments. Pick your character's role (and the other character's if they list "Either" as their preference), then use the RNG to pick a scenario that fits the two characters' roles.
3. Enjoy! Though there might be triggers, depending on how the prompts are interpreted.
1. Battle. Who says that Servants get to have all the fun? After all, most Masters try to kill each other, too. Whatever the circumstances, the two of you are locked in a fight. Neither of you are willing to use your Command Spells just yet, so no Servants here. Just two magi duking it out.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. Protection. Uh-oh! One of you has lost your Servant! Unfortunately, there's no way you'd get to the church safely on your own, so the other one will help you get there! Or maybe you don't trust the priest presiding over the Holy Grail War and are giving shelter to them yourself? Given their track record, no one would blame you.
4. Death. One or both of you lay dying. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in the presence of one of your rivals?
5. You, Too? Surprise! You may have been friends before, but you've just discovered that you're both Masters! How will you handle this revelation?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
1. Are You My Master? The summoning is complete. Whether intentional or not, catalyst or not, a magus has summoned a Servant. What kind of meeting was it? Was everything totally under control, or did a hitch occur? Or maybe it happened in the middle of a life-or-death situation!
2. Identity. Either the Servant has flat out told the Master their identity, or they unleashed their Noble Phantasm. Either way, the cat is out of the bag. How will the Master react, now that they know their Servant's name and legend? Will anything change between the two?
3. Battle Aftermath. A battle has just ended. Who participated? Are either of you hurt? Did the Master have to use a Command Spell? Any number of things could have happened here.
4. Discord. Uh-oh. It looks like the Master and the Servant don't get along. Here come the arguments! Don't do something stupid, like waste a Command Spell over a triviality...
5. Love. And then, there's the opposite. Sometimes Masters and Servants fall in love with each other. How will this affect things?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
1. Battle. This is what usually happens when two Servants meet -- they duke it out. This probably says enough as it is.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. The Grail Dialogues. Maybe you're not interested in fighting just yet. Maybe you just want to sit down and talk with the other Servant. Find out what they want, what makes them tick. Get some wine while you're at it -- nothing like good wine to go with good talk!
4. Death. One or both of you lay dying...again. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in this War in the presence of one of your rivals?
5. Identity. Congratulations, you've just learned each other's identities! Will this change the situation, or will you press onward?
6. Wild Card. Roll again, pick one of the previous options, or make one up!

no subject
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Regardless, that should make things easier. You'll be working with someone with a familiar fighting style. I'm beginning to look forward to discussing strategy with you.
[The stairs lead up to another door. When Ky opens it, they step into a very fancy kitchen.]
no subject
[She looks around, impressed.]
Are you a professional chef as well as a police captain?
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[He stops when he's asked that question, though.]
Huh? No, I only cook for myself. This is my house, not a restaurant.
no subject
[This really wasn't turning out to be so bad.]
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[He opens a cabinet and pulls out a fancy tea set. He pours water into the kettle, prepares tea leaves, and sets the kettle on the stove top to boil.]
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[No one would make tea and not offer some to a guest, right? Even a Servant?]
So did you have a strategy in mind? It sounds like you won't be satisfied letting the kind of people who usually fight over wishes have their way.
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The first thing I want to do is gather information. If we want to win, we'll need to know the kinds of enemies we'll be facing.
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[The kettle begins letting out steam. Ky takes it off the burner and pours two cups of tea.]
While I would ultimately prefer to solve this with honorable duels, I can't expect our foes to abide by that. If I have to tip the scales in our favor a bit, then I will.
However, I do have a few rules. Above all else, civilian casualties must be avoided, if at all possible.
I hope you don't mind the delay
[She waits somewhat expectantly for the tea to finish steeping.]
I do have a trick for getting additional mana without killing people, but hopefully that won't be necessary. This feels like a fairly solid pact for someone who seems more used to a battlefield than a magic laboratory.
Not at all.
no subject
Indeed.
Are we starting tonight? I assume it's night, for some reason midnight's always the best summoning time.
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No. We need to report to the church first. The mediator needs to know that I have summoned you.
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[Sip.]
Well, since we're playing fair, we might as well play fair all the way. You don't use familiars for things like that, though?
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[She drains the rest of her teacup.]
That was excellent, by the way. Should we go now, Master?
no subject
[Ky empties his own cup, then stands up and pushes the chair in.]
Yes, let's get going. I'm sure the mediator would appreciate us letting him know sooner rather than later.